Category Archives: CUNY Games Network

CUNY Games Fest 2014: CFP Extended for Posters and Arcade Game Demos!

We’ve had a great response to our Call for Proposals for the first annual CUNY Games Festival — thanks to all who’ve submitted proposals! After taking a second look at our conference space, we noted we still have room for a few more Posters and Arcade Game Demos. Consequently, we’re extending the CFP deadline for Posters and Game Demos only to Friday, November 1st.

If you’ve been thinking on submitting a proposal, here’s your chance! Submit your proposal here.

Note that conference acceptances for Presentations and Shorts will be sent on 10/18 as originally scheduled. Acceptances for Posters and Game Demos will be sent on 11/10.

Please help spread the word! We look forward to seeing you on January 17th and 18th at the CUNY Games Festival!

Discussions on Games and Play in Utopian/Dystopian Literature

The Utopian Studies group at the Graduate Center will be hosting a series of book discussions focusing on games and play in utopian and dystopian literature. The meetings are open to the public and we welcome your participation. Our first meeting will be Tuesday, October 8 at 4:15PM in Rm.6417 at the Graduate Center. We will be discussing Orson Scott Card’s Ender’s Game, a famous novel that will hit the movie theaters later this fall. At subsequent meetings, we will discuss Ernest Cline’s Ready Player One, Ahmed Khaled Towfik’s Utopia, and Jane McGonigal’s Reality is Broken. The CUNY Games Network is co-sponsoring these events.

More information is included in the attached flyer. Please come join us for a great discussion.
Center for Humanities Flyer

Final day to submit for the CUNY Games Festival: Oct 1!

UPDATE: 2nd Day added to conference! (details below)

Mark your calendars. The first annual CUNY Games Festival will take place on January 17, 2014 at the CUNY Graduate Center. This one-day conference to promote and discuss game-based learning in higher education will bring together faculty, students, game designers, and other domain experts from various disciplines. Open to the public, the conference features an Arcade, where attendees can play learning games and games-in-progress, and sessions to address such questions as:

Apart from engaging college students, what real learning can happen through games?
What relevance does the broader debate about gamification have to higher education?
Should games be read, analyzed, or even replace texts in a course?

The plenary session includes a diverse panel of scholars and game designers: John Black (Teachers College, Columbia University), Robert Duncan (York College, CUNY), Joey Lee (Teachers College, Columbia University), Anastasia Salter (University of Baltimore) and Eric Zimmerman (New York University).

Interested in presenting? Read the guidelines and submit your proposal!


We are also adding a special second day to the festival. From 10am to 5pm on Saturday, January 18, we will host a more informal day of playing popular board and card games, and offering feedback to educational games that attendees have created. Feel free to bring games of your design; we will have game designers on hand! During this time we will get to know each other better and hopefully discover opportunities for future collaborations.