This is an article about the design process behind a•part•ment: a separated place, which is now nearing the end of its Kickstarter campaign. It was written by The Elsewhere Company's Robyn Gray and Richard Emms, with collaborator Raghav Bashyal. a•part•ment is currently in production. You can find out more on our … Continue Reading ››
Postmortem – Invasion 101: Perception (Mobile VR Game Jam) – by Kyle D’Aoust
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Discussing Positive False Choices in Game Design – by Josh Bycer
The last time I looked at false choices in game design, I talked about options that were across the board weaker than your other available options rendering the choice meaningless. For today's post I want to expand on that discussion with a talk about the same problem but from the opposite end of the spectrum … Continue Reading ››