Category Archives: York College Transformative Games Initiative

By Exposing Himself To Fear, A Man Conquers It

Daniel Horowitz for NPR

Editor’s note: This story first ran on Jan. 16, 2015, as part of NPR’s Invisibilia podcast. It’s about a man who decided he no longer wanted to be ruled by fear. Without realizing it, he used a standard tool of psychotherapy to help him stop dreading rejection.

And if you’ve been dreading a future without Invisibilia, fear not — we’re hard at work on Season Two! We can’t reveal what we’re working on right now, but rest assured that this season won’t include any snakes. Just a lion.

The evolution of Jason Comely, a freelance IT guy from Cambridge, Ontario, began one sad night several years ago.

“That Friday evening that I was in my one-bedroom apartment trying to be busy,” Comely says. “But really, I knew that I was avoiding things.”

See, nine months earlier, Jason’s wife had left him.

“She … found someone that was taller than I was — had more money than I had. … So, yeah.”

And since then, Jason had really withdrawn from life. He didn’t go out, and he avoided talking to people, especially women.

But that Friday, he realized that this approach was taking a toll.

“I had nowhere to go, and no one to hang out with,” Comely says. “And so I just broke down and started crying.” He realized that he was afraid. “I asked myself, afraid of what?

“I thought, I’m afraid of rejection.”

Which got him thinking about the Spetsnaz, an elite Russian military unit with a really intense training regime.

“You know, I heard of one situation where they were, like, locked in a room, a windowless room, with a very angry dog, and they’d only be armed with a spade, and only one person is going to get out — the dog or the Spetsnaz.”

And that gave him an idea. Maybe he could somehow use the rigorous approach of the Spetsnaz against his fear.

So if you’re a freelance IT guy, living in a one-bedroom apartment in Cambridge, Ontario, what is the modern equivalent of being trapped in a windowless room with a rabid dog and nothing to protect you but a single handheld spade?

“I had to get rejected at least once every single day by someone.”

He started in the parking lot of his local grocery store. Went up to a total stranger and asked for a ride across town.

“And he looked at me, like, and just said, ‘I’m not going that way, buddy.’ And I was like, ‘Thank you!’

“It was like, ‘Got it! I got my rejection.’ ”

Jason had totally inverted the rules of life. He took rejection and made it something he wanted — so he would feel good when he got it.

“And it was sort of like walking on my hands or living on my hands or living underwater or something. It was just a different reality. The rules of life had changed.”

Without knowing it, Jason had used a standard tool of psychotherapy called exposure therapy. You force yourself to be exposed to exactly the thing you fear, and eventually you recognize that the thing you fear isn’t hurting you. You become desensitized. It’s used in treating phobias like fear of flying.

Jason kept on seeking out rejection. And as he did, he found that people were actually more receptive to him, and he was more receptive to people, too. “I was able to approach people, because what are you gonna do, reject me? Great!”

That was when Jason got another idea.

He wrote down all of his real-life rejection attempts, things like, “Ask for a ride from stranger, even if you don’t need one.” “Before purchasing something, ask for a discount.” “Ask a stranger for a breath mint.”

Cards from the Rejection Therapy game.

Cards from the Rejection Therapy game.

 

He had them printed on a deck of cards and started selling them online.

Slowly, the Rejection Therapy game became kind of a small cult phenomenon, with people playing all over the world.

Jason has heard from a teacher in Colorado, a massage therapist in Budapest, a computer programmer in Japan, even a widowed Russian grandmother. She’s using rejection therapy to pick up men.

“That’s really cool — so, there’s an 80-year-old babushka playing Rejection Therapy,” he says.

So what has Jason learned from all this?

That most fears aren’t real in the way you think they are. They’re just a story you tell yourself, and you can choose to stop repeating it. Choose to stop listening.

“Don’t even bother trying to be cool,” Jason says. “Just get out there and get rejected, and sometimes it’s going to get dirty. But that’s OK, ’cause you’re going to feel great after, you’re going to feel like, ‘Wow. I disobeyed fear.’ ”

By Exposing Himself To Fear, A Man Conquers It : Shots – Health News : NPR.

Evolution simulator runs in browser

In Cary Huang’s evolution simulator, one first generates 1000 random geometrical beasties. Then one watches them iterate until equilibrium prevails, commanding the most successful to reproduce and decimating the failures. The measure of the monster is how far they can flop and wobble along in a simple a 2D landscape: most fail rather fast and hard.

(The game window will start out too large for the website: scroll down and click the “full screen” icon at the bottom of the window.)

The wireframe life forms remind me of an early and massively-overhyped “evolution simulator” called Eco, released in the late 1980s for 16-bit computers.

Evolution simulator runs in browser / Boing Boing.

New Games-Based Learning Course at York College!

The Department of Psychology at York College of The City of New York will be offering a new course on game-based learning. The course will cover a variety of topics related to using and designing games for learning. Students can enroll in PSY 200: Intermediate Seminar with Prof. Duncan for the Spring 2016 semester.

COURSE DESCRIPTION

In this course, students will design an original game-based learning experience for social or behavioral impact. Students will learn about a chosen topic in psychology, applied behavioral analysis, the physiology of learning, the learning sciences, design-based research, game-based learning, and 21st century methods of dissemination. Students will learn how to create digital prototypes using the C# programming language.

LEARNING OBJECTIVES

Students will learn how to (1) access and critically review the primary literature; (2) identify gaps in the literature and respond by creating a design-based pedagogy that addresses a specific need; (3) use the principles of behavioral psychology and game-based learning to shape behaviors in a target population; (4) rapidly develop and iterate research ideas using prototypes according to principals of design-based research; (5) collect data to inform prototype designs; (6) analyze pilot data using advanced statistics; and (7) disseminate research products via web portals and conference presentations.

REQUIRED READING

Gibson, J. (2015). Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game – with Unity® and C#, Upper Saddle River, NJ: Addison-Wesley, ISBN-13: 978-0321933164.