Game On for Information Literacy!

3_playing_cardsMaura Smale, Associate Professor and Chief Librarian at the New York City College of Technology (CUNY), has developed Game On for Information Literacy, a brainstorming card game to help librarians foster information literacy and library instruction. The game is a modification of What’s Your Game Plan?, a card game that teaches instructors the basics of game-based learning. Considering how easy it is to generate and distribute these games via the web, perhaps the academic community should build a portal for instructors to design their own domain-specific games like the popular Cards Against Humanity?

Overview of the Games for Impact Space on GDC Vault

Head over to GDC Vault to watch an excellent overview of the Games for Education/Impact sector by Mark DeLoura from the White House Office of Science & Technology Policy. And don’t forget to sign up for the weekly Games For Impact Report using the following URL: http://bit.ly/gfir-subscribe

A View from the White House: Games Beyond Entertainment

The overview follows:

Games are a form of media that can be used for many things. Sure, we love using games for entertainment. Who doesn’t? Over 90% of America’s youth play games. But why do we stick so doggedly to this notion that using games for anything else is some peculiar blasphemy? Do you think the same way about movies? Books? Games are still maturing. Games for entertainment? Absolutely. But let’s unshackle games from our expectations of what they have to be or not be. Let’s harness their unique features to help teach our children complex subjects, to motivate each other to become healthier, and to conduct scientific research collectively. Games are capable of so much. Don’t we owe it to the art form to explore all its possibilities fully? How is your government exploring games as a form of media, and how can you get involved to shape that future?

CUNY Games Network Interviewed by New Learning Times

NLTedlab_logoThe New Learning Times, a publication of the EdLab at Columbia University Teachers College, posted an interview of the CUNY Games Network. The interview summarizes the planning committee’s experience with the 1st Annual CUNY Games Festival on January 17th, 2014. Members of the CUNY Games Network advisory board discuss games in Higher-Ed, planning the conference, and supporting CUNY’s overall mission with game-based learning.

Read the article at The New Learning Times.

 

Learning by design