Jason VandenBerghe from Ubisoft delivers an interesting talk that relates theories on personality, motivation, and drive to game design.
From the GDCVault: “In an unholy psychological fusion, Jason has merged the 5 Domains of Play and the Big 5 with Scot Rigby’s PENS model SDT. The result is a startlingly usable model of your player’s motivational journey through time. It starts with taste, expectations, and individual variation; and then carries through to long term satisfaction, nostalgia, and deciding to buy the sequel.
Knowing which of your proposed game design features fit with what part of your player’s motivational journey is what this talk is all about. As a bonus, this unholy semi-unified motivation model also works as a fantastic tool to communicate your project’s answer to the timeless questions: ‘Who are our players? What do they want?’ on your team, in your company, and even to your players.
Don’t be scared. It’s just science.”