This report explores the new contours of friendship in the digital age. It covers the results of a national survey of teens ages 13 to 17; throughout the report, the word “teens” refers to those in that … Continue Reading ››
Can an Immersive Video Game Teach the Nuances of American History?
CFP: Video Games, Culture, & Justice
Video Games, Culture and Justice announces a Call for Papers. The purpose of this edited volume is to propel game studies towards a more responsive existence in the area of social justice. The text will attempt to move beyond the descriptive level of analysis … Continue Reading ››

